Cloak and Dagger

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Session 1

The PC’s were approached in a Tavern as they passed the time in the city of Z’irbina. The man led them back to a nondescript warehouse that is actually the HQ of The Royal Eyes of Eslen. Once there, they met Sharn, who told them of a job. He said that yesterday, one of his top agents, Lucan Stellos, returned from assignment unexpectedly. He broke into the Vaults within the HQ and stole a massively powerful sword, then fled. The PC’s were asked to go after him. It is known he is on his way to Imara, to meet with someone named Krell. The PC’s left that night, and began the weeklong journey. On the road they ran into a group of Satyr’s and an Owlbear working at the behest of The Black Lanterns.

Session 2

The PC’s stayed at an inn on the border of Fea and Eslen, and were attacked by members of The Daughters of Gastya. They killed them, and learned they were sent by Areena. Upon reaching Imara, they immediately ran into Areena, in the shape of a small girl. They also found out that “Krell” is Neya Krell, a Serellan diplomat hosting a ball tonite. The PC’s attended the Ball, where a number of factions clashed over Lucan and the sword. Lucan made his escape, and is going to catch a boat bound for Skern.

Session 3

The PC’s left the ball immediately to follow Lucan. They tangled with his thralls on the docks, but managed to get aboard his ship. They searched it but found nothing. Upon reaching Skern, they encountered warships, and sunk their own ship in the harbor. They found Rienzi at the vineyard who asked them to ambush a shipment of weapons coming into Hawkeye. They succeded, and Rienzi sent his men to look for Lucan.

Sessions 4 and 5

The party learned when they woke, that Lucan had taken refuge inside the Falcon’s Perch, tallest tower in Hawkeye. They fought their way through the wartorn streets and into the tower itself. Upon the roof, they found Lucan, Killed him and recovered the sword. Upon returning to Rienzi, he asked them to travel to Lier to meet Prince Fail de Liery, and from there, to take a ship to Padmir.

Sessions 6 - 10

The PC’s have arrived in Padmir and caused quite a stir. They killed a gang of lycanthropes, and necromancer and his minions, and have made a great number of powerful enemies. They went after Garrow Breland, and found him by interrogating Fend. They didnt reason with Kellen L’ourdes who, along with Garrow, got away.


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